
The next question, says Beach, is: "How can we take a civ and make it into an interesting gameplay experience?"Įnter Portugal, Poland, Assyria, the Shoshone and the Venetians. "More and more places like Indonesia and Brazil, you just can't ignore how important their growth is here in the 21st century."Īnd so, Indonesia and Brazil. "Even though you don't think of, say, Indonesia, as a big video game outlet and consumer market, the country is huge now," says Beach. They wanted to make sure that parts of the world where people might play Civ (and there are a lot of them) don't feel left out of Civ. To answer the second question, the team turned to its forum community, CivFanatics, a source of continual joy (and occasional frustration - the forum community determined that a list of announced achievements was in alphabetical order, and so determined what letters the unannounced civilizations started with) for the developers. Three of BNW's nine new civs will be from these two continents. Beach, Lewis and Strenger took a look at the world map and asked themselves three questions: Where haven't we gone? Where do people want us to go? And what can do we do that's fun?Īnswering the first question is as easy as checking off a list, and, as it turns out, South America and Africa haven't been on that list very much, in spite of having a combined wealth of world civilizations to choose from. Once the number is settled, it's time to get dirty (with history). So they found a way to do the nine that we needed." "If we released eight with this and a gob of new gameplay, it would still be a disappointment, because there's only eight leaders. the fans say, 'Well, we got nine with this one,'" Shirk says. "We didn't want to do eight or seven, because. So we capped out there and that was always the firm number."Īccording to Producer Dennis Shirk, the number nine was a production budget issue, but also a way to ensure that BNW would be equal, in the eyes of fans, to G&K. They knew they couldn't do more than that. "There's a lot of art bandwidth that is required for each civ. He's the lead designer on Brave New World, as he was for Gods & Kings. "Production tells us how many," says Ed Beach. In this case, that number is nine, which is no more or no less than the same number of civs released in the previous Civ 5 expansion, Gods & Kings. How true-to-life are these civs? And what goes into making them worthy of inspiring people to actually study history just from playing a game? Not just from a technical standpoint, but from the archeological. We wanted to find out how they get built. Nine new civilizations are coming as part of the Brave New World expansion that will officially bring new development on Civ 5 to a close, including the previously unannounced Venetians and Shoshone. To reveal, in other words, the source of that Nile. Firaxis has promised to reveal the source of its magic to show us where civilizations in Civilization are born. Strenger now sits at a table with Ed Beach and Scott Lewis, veteran designers who, along with Strenger, are the leads of Firaxis' upcoming Civ 5 expansion, Brave New World, the final official release for the game this team has been working on for seven straight years. But he also, eventually, studied computer science, and after he graduated, he went to work for Firaxis, the maker of Civilization. He did go on to study history in college, including spending a good bit of time studying the ancient Assyrians. I went into college wanting to study history, and I attribute that largely to. "I played Civilization 3 and 4 during high school. It has also, almost as a side effect, inspired a great number of people to study history - including some of those who now make the games.
#Brave new world civ 5 missing civs series#
The Civilization series has, for over 20 years, defined strategy gaming.
